

I'll have to experiment with it though.Įrrors like the one posted from krmit "The bytes at Currenc圜ountedDisplay:GetValue+6d are not what was expected" will be fixed. I have an idea which may solve it, and make the table more stable for future updates. (Update 6) SpaceCrew.CT (32.32 KiB) Downloaded 964 times (Update 5) SpaceCrew.CT (32.02 KiB) Downloaded 214 times (Update 4) SpaceCrew.CT (25.35 KiB) Downloaded 118 times (Update 3) SpaceCrew.CT (32.39 KiB) Downloaded 104 times (Update 2) SpaceCrew.CT (20.22 KiB) Downloaded 94 times (Update 1) SpaceCrew.CT (20.69 KiB) Downloaded 120 times SpaceCrew.CT (20.6 KiB) Downloaded 176 times
#SPACE CREW COMMUNITY CODES REDDIT UPDATE#
Same deal as before, last update unless table breaks. (Update 5) Fixed table after recent game update. This will likely be the last update unless the table breaks. Modified Max Shields so it won't manipulate shields that are at 0, this is to prevent an issue which would make these shields permanently deactivated. Added Armor One Hit Destroy so enemy ships are easier to destroy. (Update 4) With cfemen's help, added a means to easily exit the game once the table's been activated. Added Lock Shields, Enemy Crew One Hit Kill, and Enemy Shields One Hit Destroy. (Update 3) Re-added Lock Health and made it more reliable. Since Extreme Gameplay is a signature I left it in, though it will now effect everyone equally.


Also made Max Health completely reliable, though had to remove Lock Health till I can find or think up a proper method to get a compare to work with it. Made table more reliable so it should work on all computers. (Update 2) Big thanks to cfemen for teaching me more about mono. (Update 1) Crewmember Health codes should no longer effect enemy boarders.
